Monster Combat
PvE (Player vs Environment)
Real-Time combat versus hostile non-fracctal creatures.
Point and click controlled pet combat.
Monster stats increase attack damage, attack resistance, and movement speed.
Used to clear environments for searching for items

PvP (Player vs Player)
AI Command Driven - Player tells monster what to do in combat.
Based on a Tamer/Pet bond stat, you will have more control over your pet.
More commands are unlocked as you become bonded with your pet.
There are two battle modes currently available: Classic and Smash, with a third (Frenzy) coming in the future.

CLASSIC
In Classic mode, your aim is to achieve victory by reducing your opponent's health to zero.

SMASH
In Smash mode, your primary goal is to either deplete your opponent's health to zero or knock them off the map, with both you and your adversary having three lives each.

Monster Attributes:
HP (Hit Points) - Determines the amount of damage the monster can take.
When it reaches 0, the monster will faint and lose.
Monster's HP is restored while in the Beginning Beach.
Monsters can recover HP by using healing items, power moves or spells.
Monsters lose HP after receiving an attack/projectile from the enemies and bosses during exploration, or other players in PvP.
ST (Stamina) Determines the amount of STAMINA the monster has.
ATK (Attack) - Determines the monster damage output.
DEF (Defense) - Determines the monster resistance to damage.
SPD (Speed) - Determines the monster movement speed.
Power Moves
MELEE ATTACK
Melee (Default)
Short Range
Fast Attack Speed
Low Damage
Cost 0 ST
Melee
Low Range
Normal Attack Speed
High Damage
Drain Target HP
Cost 0 ST
Melee
Long Range
Slow Attack Speed
High Damage
Stuns Target
Cost 0 ST
Melee
Normal Range
Fast Attack Speed
High Damage
Cost 0 ST
RANGED ATTACK
Ranged (Default)
Long Range
Normal Attack Speed
Low Damage
Cost 10 ST
Ranged
Long Range
Normal Attack Speed
Normal Damage
Poison Target
Cost 20 ST
Ranged
Long Range
Super High Attack Speed
Low Damage
Cost 5 ST
Ranged
Long Range
Slow Attack Speed
High Damage
Cost 30 ST
DASH
Horizontal Movement (Default)
Short Range
Fast Delay
No Damage
Cost 10 ST
Horizontal Movement
Long Range
Slow Delay
High Damage
Stuns Target
Cost 15 ST
Horizontal Movement
Normal Range
Fast Delay
Low Damage
Cost 10 ST
Horizontal Movement
Long Range
Slow Delay
No Damage
Cost 25 ST
HOP
Vertical Movement (Default)
Short Range
Fast Delay
No Damage
Cost 10 ST
Vertical Movement
Normal Range
Normal Delay
No Damage
Cost 15 ST
Vertical Movement
Normal Range
Slow Delay
High Damage
Cost 25 ST
Vertical Movement
Long Range
Fast Delay
No Damage
Cost 5 ST
DODGE
Active (Default)
Avoid Attacks
Short Time
No Damage
Cost 5 ST
Active
Invisible
No Damage
Cost 10 ST/sec
Active
Reduce Damage (50%)
No Damage
Cost 15 ST/sec
Active
Reduce Damage (30%)
Convert Damage Received to ST
No Damage
Cost 20 ST/sec
REST
Active (Default)
Restore HP
Restore ST
No Damage
Unable to move/act
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