Monster Combat

PvE (Player vs Environment)

  • Real-Time combat versus hostile non-fracctal creatures.

  • Point and click controlled pet combat.

  • Monster stats increase attack damage, attack resistance, and movement speed.

  • Used to clear environments for searching for items

PvP (Player vs Player)

  • AI Command Driven - Player tells monster what to do in combat.

  • Based on a Tamer/Pet bond stat, you will have more control over your pet.

  • More commands are unlocked as you become bonded with your pet.

There are two battle modes currently available: Classic and Smash, with a third (Frenzy) coming in the future.

CLASSIC

In Classic mode, your aim is to achieve victory by reducing your opponent's health to zero.

SMASH

In Smash mode, your primary goal is to either deplete your opponent's health to zero or knock them off the map, with both you and your adversary having three lives each.

Monster Attributes:

HP (Hit Points) - Determines the amount of damage the monster can take.

  • When it reaches 0, the monster will faint and lose.

  • Monster's HP is restored while in the Beginning Beach.

  • Monsters can recover HP by using healing items, power moves or spells.

  • Monsters lose HP after receiving an attack/projectile from the enemies and bosses during exploration, or other players in PvP.

Power Moves

MELEE ATTACK

Melee (Default)

Short Range

Fast Attack Speed

Low Damage

Cost 0 ST

Melee

Low Range

Normal Attack Speed

High Damage

Drain Target HP

Cost 0 ST

Melee

Long Range

Slow Attack Speed

High Damage

Stuns Target

Cost 0 ST

Melee

Normal Range

Fast Attack Speed

High Damage

Cost 0 ST

RANGED ATTACK

Ranged (Default)

Long Range

Normal Attack Speed

Low Damage

Cost 10 ST

Ranged

Long Range

Normal Attack Speed

Normal Damage

Poison Target

Cost 20 ST

Ranged

Long Range

Super High Attack Speed

Low Damage

Cost 5 ST

Ranged

Long Range

Slow Attack Speed

High Damage

Cost 30 ST

DASH

Horizontal Movement (Default)

Short Range

Fast Delay

No Damage

Cost 10 ST

Horizontal Movement

Long Range

Slow Delay

High Damage

Stuns Target

Cost 15 ST

Horizontal Movement

Normal Range

Fast Delay

Low Damage

Cost 10 ST

Horizontal Movement

Long Range

Slow Delay

No Damage

Cost 25 ST

HOP

Vertical Movement (Default)

Short Range

Fast Delay

No Damage

Cost 10 ST

Vertical Movement

Normal Range

Normal Delay

No Damage

Cost 15 ST

Vertical Movement

Normal Range

Slow Delay

High Damage

Cost 25 ST

Vertical Movement

Long Range

Fast Delay

No Damage

Cost 5 ST

DODGE

Active (Default)

Avoid Attacks

Short Time

No Damage

Cost 5 ST

Active

Invisible

No Damage

Cost 10 ST/sec

Active

Reduce Damage (50%)

No Damage

Cost 15 ST/sec

Active

Reduce Damage (30%)

Convert Damage Received to ST

No Damage

Cost 20 ST/sec

REST

Active (Default)

Restore HP

Restore ST

No Damage

Unable to move/act

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