Monster Combat
PvE (Player vs Environment)
Real-Time combat versus hostile non-fracctal creatures.
Point and click controlled pet combat.
Monster stats increase attack damage, attack resistance, and movement speed.
Used to clear environments for searching for items
PvP (Player vs Player)
AI Command Driven - Player tells monster what to do in combat.
Based on a Tamer/Pet bond stat, you will have more control over your pet.
More commands are unlocked as you become bonded with your pet.
There are two battle modes currently available: Classic and Smash, with a third (Frenzy) coming in the future.
CLASSIC
In Classic mode, your aim is to achieve victory by reducing your opponent's health to zero.
SMASH
In Smash mode, your primary goal is to either deplete your opponent's health to zero or knock them off the map, with both you and your adversary having three lives each.
Monster Attributes:
HP (Hit Points) - Determines the amount of damage the monster can take.
When it reaches 0, the monster will faint and lose.
Monster's HP is restored while in the Beginning Beach.
Monsters can recover HP by using healing items, power moves or spells.
Monsters lose HP after receiving an attack/projectile from the enemies and bosses during exploration, or other players in PvP.
Power Moves
MELEE ATTACK
Melee (Default) Short Range Fast Attack Speed Low Damage Cost 0 ST | |
Melee Low Range Normal Attack Speed High Damage Drain Target HP Cost 0 ST | |
Melee Long Range Slow Attack Speed High Damage Stuns Target Cost 0 ST | |
Melee Normal Range Fast Attack Speed High Damage Cost 0 ST |
RANGED ATTACK
Ranged (Default) Long Range Normal Attack Speed Low Damage Cost 10 ST | |
Ranged Long Range Normal Attack Speed Normal Damage Poison Target Cost 20 ST | |
Ranged Long Range Super High Attack Speed Low Damage Cost 5 ST | |
Ranged Long Range Slow Attack Speed High Damage Cost 30 ST |
DASH
Horizontal Movement (Default) Short Range Fast Delay No Damage Cost 10 ST | |
Horizontal Movement Long Range Slow Delay High Damage Stuns Target Cost 15 ST | |
Horizontal Movement Normal Range Fast Delay Low Damage Cost 10 ST | |
Horizontal Movement Long Range Slow Delay No Damage Cost 25 ST |
HOP
Vertical Movement (Default) Short Range Fast Delay No Damage Cost 10 ST | |
Vertical Movement Normal Range Normal Delay No Damage Cost 15 ST | |
Vertical Movement Normal Range Slow Delay High Damage Cost 25 ST | |
Vertical Movement Long Range Fast Delay No Damage Cost 5 ST |
DODGE
Active (Default) Avoid Attacks Short Time No Damage Cost 5 ST | |
Active Invisible No Damage Cost 10 ST/sec | |
Active Reduce Damage (50%) No Damage Cost 15 ST/sec | |
Active Reduce Damage (30%) Convert Damage Received to ST No Damage Cost 20 ST/sec |
REST
Active (Default) Restore HP Restore ST No Damage Unable to move/act |
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